
Cotw fallout new vegas download Patch#
Looks to be tedious, might be easier to add a Cuteshop Vendor to Megaton as a temporary patch until your done.

*peers at LCWE* So I see, and tack Luthi onto the dups. Though I suppose I could plop a vendor down in Rivet City or Megaton as a temporary patch. *peeks at his FO:3 install* I thought the FO:3 Cute Shop was a separate ESP? Or was that just the door fix? O.o Now I don't remember, haven't played vanilla FO:3 in a coons age, only recently played it though TTW.
Cotw fallout new vegas download mods#
Not to my knowledge, but I don't use custom hairstyles in FNV-not even the CotW ones-because there are no custom hair mods out there that are made properly for the engine. Speaking of CoTW, has anyone transferred the Ashara/Coolhair to CoTW or Shojo Race? The other changes (like the vault kids aging, the LL kids' dialogue, etc.) will be fixed in LCWE-TTW. You also will not have access to any of the CUTE Shop armor or clothing until you make the trek to Goodsprings. You can change your race back into a child at the exit door, however. Using CoW-FNV with TTW will work for the playable races, but you will be aged into adulthood normally during the events in Vault 101. *hmm* But still be interesting if it could be all made to work. >.< Not sure how all that will be worked into CotW. Which, given the content for Lonesome Road, made sense since Ulysses said you created a community in Hopeville and your last package there blew it all to bits.

Umm, will it work? You start in Vault 101, so wouldn't you need the FO:3 version beginning sequences? Then they changed the NV beginning sequences to skip the Char Creation parts since, obviously you did it in Vault 101 so no point in doing it all over again when you first arrive in NV, not to mention they say, when you first travel to NV, that 9 years had elapsed. One other major change for both versions is still in the air behind the scenes, so I'm not yet prepared to give details.ĭon't worry about CotW I have irons in the fire to make the child-player experience work with TTW, This, of course, will be carried over into TTW builds. One of the main features of the new FO3 build is that it makes the Childhood Beginning plugin redundant and scripts all of the changes it makes-even the dialogue-if you start a new game as a child character. Once I finish up the next builds of both versions of LCWE, I'll be combining them both into a TTW version.
